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Mtg dredge gitrog monster round 2 win
Mtg dredge gitrog monster round 2 win













Resolve Gitrog draw by replacing it with the dredge from Dakmorģa. Discard Dakmor Salvage to The Gitrog MonsterĢ. The only non-deterministic part of the combo is the initial setup which can be explained as such:ġ. I hope that doesn't stop anyone from playing it because it's an extremely rewarding and fun deck. (I have played against people that just picked up a list online and attempted to figure it out themselves on the spot, v annoying)While I agree with you that watching uniformed players pilot this deck is a pain, there is a lot of misinformation regarding this deck. The four-horsemanesque nature of the combo is why I dislike this deck but if you have a playgroup that is familiar with it and doesn't have a problem with it then I guess it's fine. IN -> Ash Barrens - Doesn't come in tapped and cycles for 1. IN -> Spendid Reclamation - Really strong card 2 mana reanimate is where deck wants to be. IN -> Life//Death - This thing is super cute. IN -> Sylvan Library - Can make bad hands good, in. IN -> Baleful Force - Insanely strong early game reanimate target, effect happens almost right away. IN -> Maelstrom Pulse - Just wanted a touch more removal, and this is the only card versatile enough to make the cut IN -> Pernicious Deed - Needed a catch all answer, this is the best OUT -> Mox Diamond - May come back to this, but never seemed as good as I wanted it to be OUT -> 1x Swamp - I didn't really want to take this out, but really wanted to make room for another card OUT -> Massacre Wurm - This guy doesn't win the game, whereas Baleful Force can. OUT -> Skullwinder - Too redundant with witness OUT -> Tortured Existence - Not good enough early game, and too putzy the rest of the game OUT -> Stinkweed Imp - Too redundant with Grave Troll, dredging by itself is not that good OUT -> Slippery Karst - Easily was the worst land, immediately replaced with Ash Barrens















Mtg dredge gitrog monster round 2 win